Ghent University Goes Blended
What is Blend@UGent?
Definition
Blend@UGent is a well-considered and well-aligned mix of online and on-campus education. This means students actively work with learning contents, both individually and in interaction with each other and lecturers.
Ghent University redesigns its learning environment into a blend of active, evidence-based teaching, learning opportunities and assessment methods, both online and on campus.
Opportunities and challenges
Ghent University redesigns its learning environment into a blend of active, evidence-based teaching, learning opportunities and assessment methods, both online and on campus. In doing so, Ghent University aims to:
- stimulate student involvement
- offer optimal learning opportunities
- optimally develop the students’ competencies
- obtain a higher success rate
Given that, in a blended learning environment, students are pushed more towards independence and self-management, additional focus and care should go to:
- supporting the students’ learning process
- promoting interaction
- creating a warm(er) learning environment
The crucial role of lecturers
Lecturers will not only take on the role of content experts, but also the role of developers/facilitators and supervisors/coaches. Lecturers orchestrate their students’ learning process by offering them content and structure, by monitoring and guiding their learning process and by aligning all learning activities.
To this end, we introduce educational technology as a well-considered tool, but never as a replacement for the lecturer. On the contrary, we still firmly believe that “the best app is the lecturer”. The study programme (i.e. all actors involved in education such as (the chair of) the Study Programme Committee, all lecturers, members of the Quality Assurance Unit, schedulers, members of the Faculty Education Support Services, student representatives, etc.), in turn, makes sure that there is cohesion in the organisation of education and monitors the quality of the design process.
Blended education, learning and assessment activities
In a blended learning environment, both synchronous and asynchronous learning activities are possible:
- synchronous learning refers to learning activities in which students participate at a fixed time. During these activities, students can engage in interaction simultaneously, with the lecturer and with each other.
- asynchronous learning refers to learning activities in which students participate at their own time and pace. They do not interact simultaneously with each other or with lecturers.
The ratio between online and on-campus activities is dynamic and always depends on content-specific, educational, socio-psychological, practical and technological factors such as the competencies that you are aiming to achieve, the composition of the student group, safety measures, classroom capacity or the available technology.
Blended education offers lecturers the possibility to deploy a multitude of education, learning or assessment activities, always related to the intended competencies (cf. constructive alignment).
This table offers a number of examples by way of illustration:
Online |
On campus |
|
---|---|---|
Synchronous |
Livestream with possibilities for chat, virtual classrooms, online Q&A, workshops, etc. |
Practicals, seminars, supervisions, discussions, etc. |
Asynchronous | Online texts, recordings of synchronous classes, knowledge clips, assignments (possibly with automated feedback), FAQ, online tests, online individual or group assignments, announcements, blogs, vlogs, e-mails, etc. |
Blend@UGent: Eight Principles
Blended learning at Ghent University starts from eight basic quality principles:
1. Realising a Reasoned Blend of Online and On-campus Teaching, Learning and Assessment Activities
- determines the programme-specific competencies for which on-campus activities remain necessary (e.g. practicals, lab classes, research for Bachelor’s or Master’s dissertations) and offer an added value to students (e.g. discussions, interaction, collaboration, community-forming);
- ensures a balanced ratio between synchronous and asynchronous activities;
- takes specific student groups into consideration (e.g. first-year students or vulnerable groups);
- takes into account the workload for lecturers;
- aligns the use of educational technologies at faculty level, as students use different devices (e.g. smartphones, laptops, tablets);
- plans the academic calendar logically (e.g. choice of term or year-full course units, modular education, etc.);
- ensures an alignment of ‘blends of course units’ within a standard-track year, both within the standard study track and and across study years;
- an optimal mix of individual and group activities aligned with the learning outcomes students will have to acquire;
- a good combination of synchronous and asynchronous teaching, learning and assessment activities within the course units;
- an integrated blending, which means, for example, that students prepare a theoretical chapter independently and send their questions to the lecturer in advance. The lecturer can then hold an online Q&A or response lecture to answer these questions and illustrate the more challenging parts of the chapter with specific examples;
- study materials that are aligned with the chosen teaching and learning activities, made available in a timely manner and made to last (and in other words sustainable). Consider knowledge clips: if they are of good quality and cover basic knowledge (e.g. anatomical structures) that is resistant to time, making them is worth the investment;
2. Activating and Motivating
- synchronous learning activities are used to stimulate immediate interaction, collaboration and discussion e.g. via a voting system, the Think-Pair-Share-method, a one minute paper, etc;
- asynchronous learning activities allow students to actively process learning contents, e.g. via specific assignments, application on a case, a self-test, interaction via a discussion forum, etc.
3. Structuring the Students’ Learning Process
- an adequate chronology and planning of online and on-campus teaching and learning activities;
- clear, timely instructions;
- clear expectations;
- regular deadlines, intermediate assessment and feedback moments throughout the semester or the academic year.
- the Programme Committee shapes the programme as a whole and defines general agreements for lecturers with regard to the organisation of blended learning. The study programme (Committee) provides, amongst other things, a clear and feasible schedule that mentions online and on-campus teaching activities.
- the Programme Committee also provides a timely, clear planning of online and on-campus (student) counselling and makes sure that this planning fits the online course units. A particular point to consider is a reasonable staggering of deadlines across course units so that students and lecturers have a workload that is feasible.
4. Communicating Clearly and Transparently
- inform their students about:
- the objectives of the course unit and what way it is blended;
- the correlation between the different teaching and learning activities;
- the form and the timing of the assessment (deadlines, moment of assessment) and the content-related expectations;
- give clear instructions and use clear language in the descriptions of assignments;
- make agreements on how students can get in touch with them, which is even more important for blended education than for ‘regular education’.
5. Offering Sufficient Guidance
6. Blending Learning and Assessment
- a short assignment after an online class can yield information on what students have taken away from the class. The assignment may reveal specific sticking points, to which the lecturer can come back in a following class, or students can revisit a specific topic in the lecture recordings.
- feedback from the lecturer is very valuable, but so are self-feedback and peer feedback. Students can play an active role by focusing on their own learning process and that of their peers. They can then use the information from the intermediate assessment and feedback to adjust their learning process.
7. Creating a Warm, Accessible Learning Environment Focusing on a Sense of Belonging
- (digitally) accessible study materials, meaningful and authentic assignments that are aligned with the students' prior knowledge and background, and contain examples, audiovisual materials, case studies, applications or research with which a diverse student group can identify are important;
- the online learning environment must feel safe for students. It is important for lecturers to invest in a welcoming learning environment, especially at the start. We recommend interventions such as a warm welcome and an online meet-and-greet with the team of lecturers and peers;
- online interaction also comes with potential obstacles. Make sure to stress that it is all right to make mistakes and that doing so even offers learning opportunities of its own. In addition, show that you are open to all ideas and viewpoints (as long as they are expressed with mutual respect). This will reassure students and invite them to share their thoughts;
- a feeling of connection among the students will increase their involvement and stimulate their learning process. Important aspects, therefore, are to promote interaction interaction among them, and give them opportunities for gradual and focused collaboration.
8. Instilling a Feeling of Shared Responsibility
Want to Know more?
- A Design For Education. (2019). Wijze lessen online. http://www.adesignfor.education/2019/09/16/wijze-lessen-online /
- Salmon, Gilly. (2017). From lecturing to engagment – with video. https://www.gillysalmon.com/blog/from-lecturing-to-engagement-with-video
- Improving Teaching. (2020). Motivating distant learners. Schools under coronavirus. https://improvingteaching.co.uk/2020/03/19/motivating-distant-learners-schools-under-coronavirus/
- Jonge Academie. (2020). Crowdsourcing #CovidCampus. https://jongeacademie.be/wp-content/uploads/2020/03/JA_CrowdsourcingCovidCampus.pdf
- Open Universiteit. (2020). Digitale didactiek. https://youlearn.ou.nl/web/hulp-bij-online-onderwijs
- ScienceGuide. (2020). Toolgericht of doelgericht? https://www.scienceguide.nl/2020/03/toolgericht-of-doelgericht/
- Educational Technology Team. (2019). The blended learning design framework. https://sleguidance.atlassian.net/wiki/spaces/BL/pages/36962416/The+blended+learning+design+framework
- Van Valkenburg, W.F., Dijkstra, W.P., de los Arcos, B., Goeman, Katie., van Rompaey, Veerle., & Poelmans, Stephan. (2020). European Maturity Model for Blended Education (EMBED).
- Boelens, R., De Wever, B., & Voet, M. (2017). Four key challenges to the design of blended learning: A systematic literature review. Educational Research Review, 22, 1-18.
- Raes, Annelies, & Schellens, T. (2016). The effects of teacher-led class interventions during technology-enhanced science inquiry on students’ knowledge integration and basic need satisfaction. COMPUTERS & EDUCATION, 92–93, 125–141.
- Montrieux, H., Raes, A., & Schellens, T. (2017). ‘The best app is the teacher’ Introducing classroom scripts in technology-enhanced education. Journal of Computer Assisted Learning, 33(3), 267-281.
UGent Practices
- Virtu@l Clinic
- E-course 'Statisiek in R': flipped classroom met Dodona
- Statistics and Technology: Towards the Ideal Blend
- Omeka S: Improving Digital Literacy through Virtual Exhibitions
Last modified Nov. 6, 2024, 11:55 a.m.